miriel iphanos
Treasures
[CORAL CROWN] A small pink coral crown. It is not held in place by anything and simply sticks to Miriel's head with magic, like a magnet.
 
[SAPPHIRE DAGGER] Absurdly valuable silver ceremonial dagger with a huge star sapphire, intended to be exchanged with the fire primordian prince as part of the treaty.

[CHANNEL] A legendary trident that materialized after the realization of the treaty. Enhances her hydromancy, by a lot.
 
[ENGRAVING QUILL] Enchanted quill that can write on any surface. She likes to write rude words with it.
Story
The only child to a family of nobles within Aqua Regina's court, Miriel experienced a decadent but emotionally devoid childhood. Often left completely unsupervised when she wasn't attending her multitudinous lessons, young Miriel strayed far into the open ocean in her free time. At age 10 she discovered she could scarcely 'hear' the thoughts of the masses of schooling fish circling her homeland. After onset, her natural, innate druidic abilities developed rapidly as she mastered the art of communing with sea creatures. She eventually became able to mimic their shape, changing her form to resemble theirs. Consequently Miriel is capable of shapeshifting into and communicating with any water-dwelling creature, including those living in fresh water.

As an adult she was less obedient and less meek, to her parents dismay. She garnered a reputation for truancy and frequent intoxication (at which times she would indiscriminately seduce both men and women before growing bored of them mere days later). Nevertheless she was granted the office of ambassador by Aqua Regina personally and charged with the task of meeting with the fire primordian prince to renew the 100-year treaty.
Personality
At first blush, Miriel carries the hallmarks of her noble tutelage - well-spoken, fair-minded and moving with a sense of elegance. In reality, Miriel's true nature is that of a restless hedonist who abdicates her responsibilities in favor of drowning herself in substances, company and lovers. Born into a strata of society expected to rule and to project an ever-infallible, pristine image, she turned to various methods of escapism to cope. At her best, Miriel is an unflappable person with a very 'easy come, easy go' attitude towards life. At her worst she's avoidant, unreliable, lazy and spaced-out. She often forgets important things and loses her belongings.
Fate
At the 100-year treaty, she was confronted with a mural depicting her death (and that of her elf companion, Aelune). The universe had been stuck in an unerring loop of predetermined events for an incalculable length of time, and only a wildly random, profoundly magical event had any chance of breaking the cycle. After witnessing the many transgressions of Maxwell the lich and irrefutable proof of the imminent end of the world, Miriel accepted the grave necessity of actualizing this prophecy. Miriel and Aelune perished in the Heart, the planet's living, beating core. This action changed the predetermined course of events enough to break the loop, birthing a new universe in its wake. This had the consequences of completely changing the nature of magic in the world (leading to the events of Glade's Ascent), ascending Pepp to godhood, and enabling the continued existence of individuals like Stavroula Kyari (who normally died at age 10 when the end occurred and never reached adulthood).

In this world, the new incarnation of Miriel resides in the Oro Forest on the Northern continent. She never returned to her homeland after renewing the 100-year treaty, instead choosing to remain living with the orcs. She married Cork and they have a daughter together.
Race Water Primordian Age 25
Profession Ambassador Skills Shapeshifting, hydromancy, diplomacy
Fav Color Aqua Fav Food Barbeque Ribs
Likes Sleeping
Dancing
Orcs
Dislikes Her family
Hierarchies
Shoes
Strengths A highly adaptable individual who can "make do" in any situation and rarely seems bothered by anything. If she can be roused to action, Miriel proves herself to be highly intelligent and well-read. Weaknesses Deeply averse to any kind of responsibility. Supernaturally lazy, difficult to motivate, consistently forgetful. Regular user of psychoactive substances, low-key alcoholic.
System Dungeon World Class Druid Subtype Open Sea
Strength 14 Dexterity 10 Constitution 18
Intelligence 16 Wisdom 12 Charisma 12
Advanced Moves
Blood and thunder, communion of whispers, barkskin, elemental mastery, doppleganger's dance, the druid sleep, chimera.
Miscellaneous Facts
❤︎ After a lifetime lived in the weightlessness of water, Miriel is quite clumsy on dry land.
❤︎ Loathes shoes and socks and can't stand the feeling of anything on her feet. Has tolerated footwear on a few isolated occassions where necessary, such as traversing snowy land in winter.
❤︎ Difficult to determine how much of her "laziness" is psychological vs physiological. Either way, she is able to fall asleep almost anywhere with little effort, but prefers sleeping in a water-filled tub.
❤︎ Character inspirations: Sea Fairy Cookie from Cookie Run (if that isn't painfully and bluntly obvious) and mermaid aesthetics generally.